Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
Jessica Larivé (Modeling/Texture)
Lucas Granito (Tech Art), Carl Bouchon (Lighting), Erika Benacka, Peter Pavlou, Ariel Rubin, Chris Hendry (Level Art).
Artistic direction by Gregory Fromenteau