Rainbow Six® Siege _ OPERATION BLOOD ORCHID _ BEAUTY SHOTS

Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team. Assets and materials I worked on this map.
Geoffroy Calis
https://www.artstation.com/geoffroycalis
Matthieu Glanois (3D), Jacques Wong (Level Design)

Artistic direction by Gregory Fromenteau
https://www.artstation.com/greg-f

Hugo castano 001
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Texturing on arcade machine

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