Rainbow Six® Siege _ OPERATION CHIMERA _ OUTBREAK _ BEAUTY SHOTS

Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
In charge of virus/parasite models and materials, architecture module kits, materials, vegetation, vehicles and ammo/gadget/health crates.
Credits to
Jessica Larivé
https://www.artstation.com/jeslar
Matthieu Glanois (3D)
Alina Ivanchenko
https://www.artstation.com/foxfrombox
Svitlana Kovalchuk
https://www.artstation.com/svet_k
Carl Bouchon and Myriam Laforest (Lighting)
Patrick Chamberland
https://www.artstation.com/patrick3d
Geoffroy Calis
https://www.artstation.com/geoffroycalis
Eric Poulin, Peter Pavlou, Ariel Rubin
Phillippe-Olivier Daoust
https://www.artstation.com/ailing3arth
Mélanie Pouliot (Level Art), Nadjib Sellali, Samuel Theodore Elder III, Mahdi Thiab, Marc-André Gauthier and Myles Kerwin (Level Design)
Guillaume Boisvert (VFX)
https://www.artstation.com/guillaumeboisvert
Artistic direction by Gregory Fromenteau
https://www.artstation.com/greg-f

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Rainbow Six Siege: Operation Chimera - Outbreak Gameplay | Trailer | Ubisoft [US]

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