Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
Alina Ivanchenko (Modeling/Texture)
Matthieu Glanois (3D), Lucas Granito (Tech Art), Carl Bouchon, Myriam Laforest (Lighting), Chris Hendry, Mark Raynor (Level Art), Samuel Theodore Elder III, David Chasse (Level Designers)
Artistic direction by Kenny Lam and Gregory Fromenteau