Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
Alina Ivanchenko (Modeling/Texture)
Matthieu Glanois (3D), Lucas Granito (Tech Art), Carl Bouchon (Lighting), Ariel Rubin, Chris Hendry, Peter Pavlou (Level Art), Samuel Theodore Elder III (Level Designer).
Artistic direction by Gregory Fromenteau