Rainbow Six® Siege _ OPERATION BLOOD ORCHID _ BEAUTY SHOTS

Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team. Geoffroy Calis (Lighting - http://bit.ly/2Fu8ry9), Matthieu Glanois (Modeling/Texturing - http://bit.ly/2HI6bUj), Jacques Wong (Level Design) and artistic direction by Gregory Fromenteau (http://bit.ly/2HFU9uF).
Assets and materials I worked on this map.

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Texturing on arcade machine

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