Rainbow Six® Siege _ OPERATION WHITE NOISE _ BEAUTY SHOTS

Modeling and materials I worked on this map, I was in charge of the vegetation as well. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team. Alina Ivanchenko (Texturing - http://bit.ly/2EPRGw3) and Svitlana Kovalchuk (Texturing -
http://bit.ly/2sOeTNF), Geoffroy Calis (Lighting - http://bit.ly/2Fu8ry9), Jacques Wong (Level Design), artistic direction by Gregory Fromenteau (http://bit.ly/2HFU9uF)

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