Rainbow Six® Siege _ OPERATION CHIMERA _ OUTBREAK _ BEAUTY SHOTS

Modeling, texture and level art. PBR pipeline, all done in Substance Painter. Thanks to everyone in the art team.
In charge of virus/parasite models and materials, architecture module kits, materials, vegetation, vehicles and ammo/gadget/health crates.
Credits to Jessica Larivé http://bit.ly/2paua67 (Texture), Matthieu Glanois http://bit.ly/2HI6bUj (Modeling/Texture), Alina Ivanchenko https://goo.gl/9XSIe7, Svitlana Kovalchuk http://bit.ly/2sOeTNF (Texture), Carl Bouchon, Patrick Chamberland http://bit.ly/2p5FnG6, Geoffroy Calis http://bit.ly/2Fu8ry9 and Myriam Laforest (Lighting), Eric Poulin, Peter Pavlou, Ariel Rubin, Phillippe-Olivier Daoust http://bit.ly/2FMUbmF, Mélanie Pouliot (Level Art), Nadjib Sellali, Samuel Theodore Elder III, Mahdi Thiab, Marc-André Gauthier and Myles Kerwin (Level Design), artistic direction by Gregory Fromenteau http://bit.ly/2HFU9uF

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Rainbow Six Siege: Operation Chimera - Outbreak Gameplay | Trailer | Ubisoft [US]

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